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Archive for the ‘Organizing Code’ Category

A Portable MooTools Development Environment

September 23rd, 2010 by Aaron N.

The actual process of developing MooTools itself isn’t trivial. It’s not rocket science, but maybe there is a little alchemy involved. For instance, let’s say you want to fix a bug in MooTools More. You fork the library and make the change to fix the bug and now you want to test it. You need MooTools Core for this, but which version? Looking at MooTools Core on Github you see there’s a branch called 1.2x and also a branch called master, not to mention a tag for 1.2.5. MooTools More has several branches, too; there’s master, develop, 1.3wip and others. Which combination of these two libraries work together?

Then you see some test files in the library. Some HTML files that appear to be demos, but they don’t run on their own. You need to install the MooTools Test Runner to view them (you can see an example of it running at review.mootools.net:9876). And then there’s an external specs runner.

If you decide you want to play with MooTools ART you have similar issues, not to mention the widget library – art-widgets – built on top of it.

While it’s true that jsFiddle gives you a sandbox with a lot of these things, it doesn’t give you a working development environment. In an effort to make it easier to share these configurations, I’ve created a portable development environment that makes it relatively easy to get things up and running.

http://github.com/anutron/mootools-development

I’ve made a github repo that has essentially no code and only submodules pointing to all the stuff I use in states that work. In theory, it should make it really easy to reproduce a development environment from scratch. Eventually I’ll configure several different environments. 1.3, 1.2, 1.1, 2.0, whatever.

Right now there are three environments configured. 1.2.5-art-widgets (which includes everything you need to play with art-widgets), 1.3-art-widgets which lets you do the same against MooTools 1.3 (there are some issues that we’re working on so it doesn’t look great at the moment), and 1.2x-tracking-core-more, which includes just mootools-core and mootools-more on their respective 1.2x branches. These are my personal environments and you can use them if you like.

Note that instead of submodules I’m using crepo. One of the reasons is it will allow us to create a version that’s tracking against a branch. For example, the 1.2x-tracking-core-more branch is always tracked against core/master and more/develop. Typing “./go sync” will update to the latest of these two branches.

The result of this means that we can create specific, deployable environments for others and for each other. I could file a lighthouse ticket against -core with a specific state that illustrates a bug in core/1.3 that manifests itself only in art.widgets (which I’ve done – art.sheet is broken in 1.3).

Note that you don’t have to use django to use the environment. My environment includes the test runner that I wrote and depender. But you can just do ./go sync and get all the repos without building the django app.

This doesn’t have to be specific to MooTools, but that’s what I made it for. I don’t see people trying to incorporate this into other tools, though crepo is designed for that purpose (we us it throughout cloudera).

My Talk at JSConf: Programming to Patterns

August 3rd, 2010 by Aaron N.

A few years ago I wrote a post after visiting the Ajax Experience about Programming to Patterns. The JSConf team was nice enough to bring me out to DC to give a talk, which you can watch below, and you can get the slides in PDF or Keynote format here.

Singletons and Event Arbiters

June 23rd, 2009 by Aaron N.

I got an email today asking about how I use singletons in my own development environment and I thought I’d post my response for anyone who might find it useful.

Here’s the question:

Whats the best way to define some
code, assign it to a global object and have it run all at once?

I use MooTools server-side quite a bit in my ASP code using JScript
and we have need for global singleton objects to be around (such as
our logger). As there are no clear best practice ways out there of
doing it I’ve started and stuck with something like this:

var LoggerObject = function() {
// Logger code
}

var Logger = new LoggerObject()

which is ok but feels like I’m missing something. How do the pros do
it, whats the advantages/disadvantages to other methods?

Now, for those who aren’t familiar with the concept, a singleton is a class that designed to have only one (or, perhaps, a limited number greater than one) instance. In JavaScript, any object can inherit from any other object and you can’t really prevent this, so in the truest sense of the term, there’s no such thing as a JavaScript singleton.

MooTools gives us a function called “Class” which helps us manage inheritance between objects. Creating an object that is an instance of a class is done with the “new” operator:

var myWidget = new Widget()

If you wanted to create a class and immediately cast it into an instance, you could do the following:

var myInstance = new new Class({...})

The double “new” invokes the function returned by class and returns an object – an instance of that class. There’s rarely a reason to do this. In fact, the only reason I can think of is if you want that class to extend another:

var myInstance = new new Class({
    Extends: SomeOtherClass,
    //new properties go here
});

The problem with this pattern is that it doesn’t really get you much. JavaScript is all about objects, and there are better ways to accomplish this task.

I use objects (as singletons) all the time for my application code (almost never for plugins obviously; those are meant to be extended and instantiated). I often use a “site” object to attach methods and manage state (such as if the user is logged in, their username, etc). I just make this a plain old JavaScript object, like so:

var mySite = {
    login: function(username){ this.username = username; },
    showWelcome: function(){
        $('welcome').set('html', 'Welcome ' + this.username);
    }
};

There’s nothing special here – this is how JavaScript works. It’s important to note that classes in MooTools exist to give us functionality and to let us derive functionality through inheritance. If I create a class called Widget and I later want to make a version called Widget.Ajax, I can extend Widget and add only the ajax parts. With singletons, the whole point is that you aren’t going to create more than one of them.

However, there are some other things that MooTools’ Class gives us, such as mixins (classes that are meant to use Implement to imbue the target class with their properties). Examples here include the Events and Options mixins that give instances methods like setOptions and addEvent. In these cases you can still use the object declaration above and then extend the object:

var mySite = {
    login: function(username){ 
        this.username = username;
        this.fireEvent('login');
    },
    showWelcome: function(){
        $('welcome').set('html', 'Welcome ' + this.username);
    }
};
$extend(mySite, new Events());

Working this way obviates the need for the clunky “new new Class” pattern and it’s more intelligible in my opinion.

Event Arbiters

Which brings me to a common practice I use when I build applications. When I build a site or application I try to make things as modular as possible. I make it so that my site works without any JavaScript first, then I start adding in the UI goodness with ajax and animations and sortable tables and all that jazz. I also make the JavaScript itself modular. Everything that can be a class I make a class. The stuff that’s left over is the code that instantiates those classes.

But what if the code that instantiates one widget needs to get information from another widget? For instance, what if our Welcome widget needs to know the state of the Login widget? Well, if our Login widget stores it’s state on the mySite object, then the Welcome widget can just inspect that, right? That’s cool; if the page loads and mySite.username is undefined then the Welcome widget knows the user isn’t logged in. All good.

But what happens when that state changes? What happens when the user logs in? Now we need an event – onLogin or something, but that means that Welcome needs to attach itself to Login and now we’ve lost some modularity because we’ve introduced a dependency. Welcome can’t work without Login. In this case, this doesn’t seem like a bad dependency to have – after all, a welcome message without login functionality doesn’t make much sense – but there might be dozens of other widgets that need to do things when the user logs in and we may want those widget to work even if the user doesn’t log in. Further, we may want to load the Login widget only on demand – when the user tries to log in for example. We can’t do that if all our widgets need to attach events to the Login widget.

This is why I make mySite an instance of Events. mySite doesn’t really have any native events per se. Rather, other classes attach events to it and fire events for it. So, in our puzzle above about our Login widget, instead of all the other widgets attaching an onLogin event to Login, they can attach it to mySite, and then our Login widget fires that event not on itself but on mySite:

var mySite = new Events();
var Login = new Class({
    //...login logic and stuff
    loginSuccess: function(username){
        mySite.username = username;
        mySite.fireEvent('login');
    }
});
var Welcome = new Class({
    initialize: function(){
        this.showMessage();
        mySite.addEvent('login', this.showMessage.bind(this));
    },
    showMessage: function(){
        $('welcome').set('html', mySite.username ? 'Welcome ' + mySite.username : 'Please log in');
    }
});

Now our classes are no longer dependent on each other. They are both dependent on mySite but that was always the case. They can each come and go as they wish without really caring about the other. This increased modularity pays off later as your site grows in complexity. Some pages may have some widgets and some may have others. You can attach logic to the mySite object without having to really manage those dependencies.

The Programmer’s Delimma: When and How to Refactor your Codebase

January 9th, 2009 by Aaron N.

I’m in the middle of a big overhaul of Iminta‘s JavaScript. The site has mountains of JS and it’s a big effort. Today I got an email from someone who is struggling with their own refactor and they asked me for advice. Read the rest of this entry »

Mooish Repository Template and an All-JsonP Showcase

December 28th, 2008 by Aaron N.

Ian Collins is apparently hooked on MooTools because he sure has been writing a whole heckuva lot of it. He emailed me a few days back about his site that is all dynamically built off Twitter, Flickr, and other sources using JsonP to fetch all the data. The entire experience is built in JavaScript. Looking at the source of his site you find this lovely little easter egg:

<body>
  < -- I win at SEO -->
</body>

The source of the site itself is all cleanly written MooTools classes, reminding me of my thoughts on programming to patterns.

He’s also released through github a project structure based on MooTools and Clientcide tools and conventions. This is basically how I organize all the Clientcide code along with both test frameworks (Ian includes ScrewUnit – while Clientcide and MooTools use JSSpec, but they both do the same thing – and my Unit Test Framework). Read the rest of this entry »

A Registry Class for Mootools

December 4th, 2008 by Aaron N.

Nathan White has posted over on his blog a nice bit of work. He’s released a registry class for MooTools that lets you do stuff like this:

var reg = new Registry();
reg.set('/Options/Default',{'name' : 'test', 'version' : 1});
reg.set('/Options/Default/name', 'changed');
reg.set('/dynamically/creates/nested/objects', true);
reg.get('/Options/Default');
/* returns {  name : 'changed',  version : 1 } */
reg.get('/Options/Default/version'); // returns 1

I have an extension to Hash in my libraries that lets you get a value from a path but it isn’t bi-directional – you can’t push data in using a path. Nice work Nathan!

Thoughts on coding and new classes as a result…

September 4th, 2008 by Aaron N.

A short while back I was helping out a coworker who was working on a content management system with a very rich UI. In helping him work out some of the issues he was struggling with, I had one of those rare moments where I conceived of a better way to write my own code.

Some of his struggles were performance related – he had a LOT going on, but those were really an extension of the fact that his code was kind of all over the place. What started as an interface with some nice enhancements had grown into a behemoth of functions, namespaces, dom references and conventions that he couldn’t hope to keep straight anymore.

Part of what I suggested to him was that he start treating items on the page as widgets. Every portion of the interface could be broken up into little bits of functionality with a corresponding (MooTools) class and then larger items would be comprised of these smaller things. The larger items would have their own classes as well. These would act like controllers for the smaller ones.

Over the next few weeks he refactored his code and when I saw him it was aparent that he was much happier. Relieved even. The result is a structured family of functionalities that each correspond to little chunks of his UI. He can combine these in various ways for different use cases and work flows. He can extend the classes when he needs something that’s slightly different.

His sense of relief was so apparent that I began rethinking my own approach to my code. Read the rest of this entry »

Class::Binds Mutator

July 1st, 2008 by Aaron N.

Jan Kassens, a MooTools contributor, has posted a nifty little trick to help you automatically bind methods to a class. Usually when we reference a method of a class when adding an event, we bind “this” to it to keep our reference to the class (this.addEvent(‘onComplete’, this.complete.bind(this))). This is great until we want to remove that event with removeEvent, which requires we reference the function again. the .bind method creates a copy of the function, so we have to store a reference to it. It’s all very messy. Introducing the Binds mutator. Look for it in the next MooTools patch release, but you can start using it now if you just include the 10 lines Jan has posted.

I wasn’t quite happy with this solution, because it’s too verbose: why always use this.bound.myFn when I always want the bound one? Secondly, I don’t want to do the binding of all these functions by hand. After some discussions on different solutions this is what I come up with as the optimum between speed (don’t worry its faster than the solution above) and usability.

A new so called “class mutator” named Binds. Most of you probably didn’t hear of class mutators before, but you sure have used a class mutator before when you’ve written one or another class. Built in mutators are Implements and Extends...

CiUI Dev on Google Code

April 4th, 2008 by Vladimir Olexa

I’ve created a new development repository on Google Code. I wanted to have a separate development environment for people to work on the library without having to work off of the entire CNET Javascript framework repository. I’ll be posting CiUI-only releases there before merging them with Clientside’s repository.
You can also file CiUI specific bugs and feature requests on there. If you’re interested in joining in the development, please come discuss your ideas to our Google group.

CiUI Dev Google Code repository:
http://code.google.com/p/ciui-dev

CiUI Group
http://groups.google.com/group/ciui

JavaScript Beautify

November 19th, 2007 by Aaron N.

On numerous occasions I’ve found myself with some javascript that’s been compressed or just poorly organized and before I could dig my hands into it I had to spend half an hour putting all the line breaks and tabs in place so I could make sense of it.

Less often is it the case that I am looking at someone else’s work and want to understand the source, but it happens. Enter Javascript Beautify. Ajaxian has a post up on it today and I gotta tell you, I love this stuff. Awesome, awesome, awesome. Now, if only there was a CSS Beautify…

We often talk about the latest scheme for compressing and minimizing our JavaScript. The JavaScript Beautify script aims to do the opposite.

Often, you find a site that is doing something interesting and you want to learn how it works. You check out the source and it is cryptic gibberish. This is where the beautifier comes in to make it a touch more readable.

As a test, I took one of our compressed libraries and dumped it in there and what came out was probably better organized than the source we compressed it from…